Sydrenz Anthony Cao

About Me

A photo of Sydrenz Cao

Hello! I'm Sydrenz Cao, Syd for short, an aspiring game developer passionate about storytelling, tactical RPGs, and interactive experiences. I specialize in C++ and Unity development, with experience designing turn-based combat systems, character stat balancing, and narrative-driven gameplay.

Skills & Toolkit

Languages

  • C++
  • C#
  • HLSL

Engines & Libraries

  • Unity
  • Unreal Engine
  • Godot
  • DirectX 11
  • SFML

Tools & Platforms

  • Git & GitHub
  • Visual Studio

Design & Writing

  • Systems Design
  • Narrative Design
  • UX Design
  • ChoiceScript

Game Projects

Gameplay screenshot of Beyond the Thicket

🌿 Beyond the Thicket

An ongoing collaborative game project. My role was to design and implement the core combat system.

View on GitHub →
Unity In Progress
Gameplay screenshot of Project-Experipets

🐾 Project-Experipets

A monster-taming game currently in development, built with Unity.

View on GitHub →
Unity In Progress
Screenshot of ¡Madre Mía!

🧠 ¡Madre Mía!

A comedic historical CYOA game about Pedro Paterno’s absurd antics, told through the eyes of his Spanish butler.

View on CogDemos →
ChoiceScript In Progress
Gameplay screenshot of SFML Kong

🐵 SFML Kong

A Donkey Kong-inspired platformer made with C++ and SFML for a university course. A fun, albeit buggy, learning experience!

View on GitHub →
C++/SFML Archived

Engine & Tech Demos

DX

DirectX 11 Engine from Scratch

My personal implementation for the GDENG03 course, focusing on core rendering pipelines.

View Repo →
DX

Collaborative DirectX 11 Engine

A group project for GDENG03. I contributed the fog and shader systems.

View Repo →

My Résumé

Get In Touch

I'm always open to new opportunities and collaborations. Feel free to reach out!

Say Hello