About Me

Hello! I'm Sydrenz Cao, Syd for short, an aspiring game developer passionate about storytelling, tactical RPGs, and interactive experiences. I specialize in C++ and Unity development, with experience designing turn-based combat systems, character stat balancing, and narrative-driven gameplay.
Skills & Toolkit
Languages
- C++
- C#
- HLSL
Engines & Libraries
- Unity
- Unreal Engine
- Godot
- DirectX 11
- SFML
Tools & Platforms
- Git & GitHub
- Visual Studio
Design & Writing
- Systems Design
- Narrative Design
- UX Design
- ChoiceScript
Game Projects

🌿 Beyond the Thicket
An ongoing collaborative game project. My role was to design and implement the core combat system.

🐾 Project-Experipets
A monster-taming game currently in development, built with Unity.

🧠 ¡Madre Mía!
A comedic historical CYOA game about Pedro Paterno’s absurd antics, told through the eyes of his Spanish butler.

🐵 SFML Kong
A Donkey Kong-inspired platformer made with C++ and SFML for a university course. A fun, albeit buggy, learning experience!
Engine & Tech Demos
DirectX 11 Engine from Scratch
My personal implementation for the GDENG03 course, focusing on core rendering pipelines.
Collaborative DirectX 11 Engine
A group project for GDENG03. I contributed the fog and shader systems.